ABOUT

Molly Mason is a designer, researcher, and educator based in Providence, RI.

Working as both a fabricator and a designer, she is passionate about developing a better dialogue between what we make and how we make where material, form, and process actively participate in the design process. Her areas of interest include computational design and fabrication, robotics, interactive fabrication, responsive environments, programmable materials, and the relationship between craft knowledge and computational thinking. Her work looks both at how technology creates environments capable of dynamic change and how our own understanding of self, body, and identity changes in the face of technology.

Molly received a Masters of Science from the Design and Computation Group at MIT and a Bachelor of Architecture from Pratt Institute, where her thesis “Culture Cultures” was awarded the Lee & Norman Rosenfeld Award for Best Thesis. She practiced architecture and digital fabrication in NYC for several years and has helped create buildings and installations in multiple cities across the U.S. as well as internationally in China and Israel. Her research has been published as a part of the International Journal of Architectural Computing, as well as in recent Fabricate and IASS conferences. When not making things for work, she enjoys making things for fun, stand-up comedy, infographics and graphic novels, dreaming about one day owning a self-sustainable robot/chicken farm, and learning more about recycling.

Molly has organized and taught workshops in the U.S. and abroad and has taught graduate and undergraduate students as a teaching assistant MIT and Pratt. She currently teaches and designs curriculums on design, technology, art, and science as a NuVuXDesign Fellow at The Wheeler School in Rhode Island and works as a Workshop Specialist at the Autodesk Technology Center in Boston.

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How to Make (Almost) Anything

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MOLLY MASON

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